Posts Tagged ‘Interfaces’

Man-Machine Interfaces. Learning From the Death of Air France 447.

I don’t like to fly. Being constantly quite anxious in planes I once started to try to understand plane crashes. The objective: to get to the roots of my fear. I was particularly moved by and interested in the horrific crash of Air France 447 in 2009 that cost 228 people’s lifes.

After recovering the lost flight recorder after months of desperate search from the depths of the Atlantic one thing became terribly clear: the series of flaws, mistakes, and misconceptions that lead to the disaster were connected (among other things) with the user interface design of the super modern Airbus Airbus A330-200.

At heart, the problem was one of feedback. In a world of flight dominated by computers, Airbus designs its planes with less tactile response (in the name of pilot comfort) and less potentially overwhelming information (in the name of clearer pilot decisions). In the case of Flight 447, some of the plane’s ducts froze up, removing the information of airspeed, and forcing the plane out of autopilot. In response, a pilot named Bonin pulled up on his stick, gaining a bit of altitude to, presumably, safely keep the plane in the sky. (via)

He didn’t.

The story of this fatal flight should make anyone interested in user interface design think.

Time to share four recent links on this topic – one of them is actually an interview with a friend of mine who is a pilot himself.

Just another chapter in the neverending story of how we expect technology to be fail-proof. Most of the time it is. Up to the point where technology and humans interact. Titanic anyone?

Interface Design. A Day in 2014.

We all love interface design studies, don’t we? Notorious Swedish UX company TAT.SE has conducted an experiment in open innovation of User Interfaces. And the winner is this little case study staging a possible day in 2014. Nice one. I want the mirror (via).

Good books. Designing Social Interfaces.

‘Designing Social Interfaces’ is a new book by Christian Crumlish and Erin Malone about patterns, principles, and best practices in social interface design. It’s great compendium for all Art Directors, UX designers or concept developers who are or in the process to set up something which will be digital and social. Or to put it another way: It’s a great read for pretty much everyone who works as a creative in any digital driven agency.

socialinterfacesMost people who work as creatives in a digital agency or as freelancers know the problem: Certain challenges will haunt you for the rest of your life. They simply return again, again and again. Let’s take i.e. a registration form. You won’t win a Cannes Lion by designing one. But you can make such an aweful lot of usability mistakes that none of your users will finally be able to use it. Design patterns are there to make your life easier when it comes to standard problems. Login forms, registration forms, movie player interfaces…these types of objects are well known and don’t have to be redesigned every time you meet one of them (think in learned, proven usability here). And to collect all of these UX best practice cases, Yahoo has published its great Yahoo! Design Pattern Library a couple of years ago – a standard in UX resources, created by the two usability experts who have just published the book I want to recommend now.

Designing Social Interfaces
No matter wether we talk about sharing options, online forums, or member interaction in brand communities – digital assets must be social nowadays to stay relevant. It’s no secret that social can mean pretty much everything. But as the title says: ‘Designing Social Interfaces’ wants to explain standard social tools and how we design them in the most effective way:

  • Understand the overarching principles you need to consider for every website you create
  • Learn basic design patterns for adding social components to an existing site
  • Rein in misbehaving users on an active community site
  • Build a social experience around a product or service and invite people to join
  • Develop a social utility without having to build an entirely new infrastructure
  • Enable users of your site’s content to interact with one another
  • Offer your members the opportunity to connect in the real world
  • Learn to recognize and avoid antipatterns: emergent bad practices in the social network and social media space

Read more »

SixthSense. Redefining Man-Machine-Interaction.

The latest series of Ted takes us to India. Pranav Mistry is a student at the notorious innovation factory M.I.T and inventor of SixthSense, a wearable device that enables new interactions between the real world and the world of data. In this demo he explains this new type of men-machine interaction – including a deep look at his SixthSense device and a new, paradigm-shifting paper “laptop.” In an onstage Q&A, Mistry says he’ll open-source the software behind SixthSense, to open its possibilities to all. Fantastic stuff.

Usability. Apple, Google and you.

Unfortunately this is pretty likely 100% true.

(From Stuff that happens via Scott Monty)

Davaidavai? What’s that?

Hi, I am Gerald Hensel and I am your host tonight.

Davaidavai is a blog about the stuff which drives my professional life. Digital ideas, social media, advertising in and beyond the 1s and 0s that seem to have taken control of pretty much everything… I work as Strategy Consultant for Blast Radius, Amsterdam. To check out what I do beyond davaidavai, simply follow this link. And don't forget to send me a message in case there is anything left to say.

The thoughts and opinions on this aite are my own, and not that of my employer.

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